whiteboard sketch

Promoting an innovation competition and mentoring the finalist through their innovation camp and development week.


Principal’s Challenge is an annual innovation competition for students at the University of Oslo in partnership with the municipality of Oslo. EngageLab took on the responsibility for promoting the competition and mentoring the finalist through their innovation camp and development week. This years challenge was “Innovation for the elderly” – and hence the promotion and mentoring involved knowledge on health informatics and social entrepreneurship. We used tweaking of social media, physical installations, posters and banners to promote the competition.

Project manager
Idunn Sem

EngageLab members
Edith Isdal
Ole Smørdal
Jeremy Toussaint
Richard Nesnass

Types of engagement
Profiling
Concept development & mentoring
Physical Installation
Social Media misuse

Technologies
Print
Social Media
Video editing and After Effects

 

Exhibition

Design & development of a participatory museum installation at the National Museum of Architecture and Design


EngageLab have been involved in design & development of a participatory museum installation at the National Museum of Architecture and Design dedicated to emphasis the role of inspiration in architectural practice inviting visitors to contribute to the museums growing collection of inspirational pictures through Instagram. The design challenge was to integrate an old chest of such inspirational pictures and post cards used in an architect office into the exhibit in a fun and interactive way.

Se media coverage about the installation.

Project manager
Richard Nesnass
Idunn SemEngageLab members
Ole Smørdal
Edith Isdal
Jeremy Toussaint
Terje Thoresen

Partners
The National Museum of Art, Architecture and Design

Types of engagement
Workshop design
Concept & design work
Application implementation
Systems integration
Physical installationTechnologies
Social media harvesting
Online publishing
Child touching book for sensory impaired by the guidance of an adult

Enable aims to build competence among teachers and rehabilitation workers who serve persons with sensory impairment through media rich, universally accessible content across platforms.


Enable is a NORHED funded design, development and competence building project with the overall goal of contributing to competence building among teachers and rehabilitation workers who serve persons with sensory impairment. The projects build on experiences from developing the media rich and universally accessible site Sansetap.no adapted to an East African context. The content will be of relevance for the Master program at Kyambogo and the programs at UDSM, KISE and primary teachers colleges.

Media rich content will help students acquire an understanding of concepts where words alone are inefficient. Linked to  the online published editorial content there will be connected a social website where the students can discuss and upload their own videos. The intention is to use existing social media solutions.

EngageLab will design and develop a hybrid solution which combines internet connection to local storage of video material. This is an intermediate solution that can be used until extended bandwidth and stable networks are becoming a reality. Within the next few years we assume many students will use smart phones and tablets, therefore the interface will be designed for handheld technology. Because of the universal design, the  web portal will be used in sign language training, and provide inspiration to others, dealing with design of learning materials and web development.

Project manager
Professor Bjørn Skaar
Dr. Yngve Refseth
EngageLab members
Ole Smørdal
Idunn Sem
Jeremy Toussaint
Types of engagement
Design work
Design workshops
DevelopmentTechnologies
HTML 5
Cross platform publishing
Social media integration

 

Extracts from RareICT wiki highlighting peer to peer communication

RareICT help patients living with chronic conditions and family members in their everyday work


RareICT combines wikis, semantic tagging and meta-data in a secure environment for patient-provider communication, MinJournal. Patients, their relatives, and health workers are offered a dynamic virtual environment to accumulate, exchange, develop and discuss contributed information, experiences and knowledge in a secure setting.

EngageLab developed the wiki in collaboration with IT-avdelingen, Oslo Universitetssykehus HF. A series of participatory design workshops were held with patients and their relatives as well as health professionals.

Read more at project website.

Project manager
Professor Anne Moen
anne.moen@medisin.uio.noEngageLab members
Ole Smørdal
Idunn SemPartners
Senter for sjeldne diagnoser, Rikshospitalet
Institute of Health and Society
IT-avdelingen, Oslo Universitetssykehus HF, Rikshospitalet
Types of engagement
Design work
Design workshops
Participatory design
Web design
DeploymentTechnologies
Social media (wiki)
MinJounal (secure access)
Mimic a Munch self portrait installation

Munch and Multimodality explores innovative ways engaging young people in Edvard Munch's artworks.


EngageLab have been involved in design of a project room in the National Gallery building dedicated to exploring and learning about Edvard Munch and his art.

Partnering with EngageLab on the Munch and Multimodality project was both rewarding and crucial for the development of our interactive project room at the National Museum of Art, Architecture and Design. Over a year long process, EngageLab allowed us to quickly develop rapid prototypes of interactive experiences. Through this process we were able to make decisions about the design and learning goals of the space. One goal of the project was to incorporate a broad variety of interactive technology in order to explore a variety of activities. Working together, we incorporated a multitouch table, QR codes, RFID tags and social media into four interactive stations. In addition to the development of these prototypes, the lab’s support was crucial for the installation and continued support of the room in the building of the museum’s National Gallery. Several of these initial prototypes (including a station where visitors could pose with Edvard Munch’s self portraits) have continued to be developed as both successful activities by the museum and to inspire my own research on embodied aspects of visitors’ meaning making practices. Project manager Rolf Steier

Read more at project website.

Project manager
Research fellow Rolf Steier
rolf.steier@iped.uio.noEngageLab members
Jeremy Toussaint
Terje ThoresenPartners
The National Museum of Art, Architecture and Design
Types of engagement
Design work
Application implementation
Systems integration
TestingTechnologies
Digital representations
Social media
Interaction design
Multi-touch screens

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Interaction Designer


foil on window at The Maritime Museum warning people about this being an experimental zone

CONTACT/Trango developed an experimental zone for visitor engagement and participation in a museum reconstruction process


Barcode 6 is an excavated boat and said to close a missing link in Norwegian boat history. The boat have been reconstructed in an open workshop in front of the entrance to the Maritime Museum. The boat builder have documented the process, using a blog and Facebook.

EngageLab has been part of establishing an Experimental Zone at the boat lab where we have explored means and conditions for visitor participation in this process. We have given advices on the set up of blogs, video, and developed digital media that experiment with relations between the documentation of the reconstruction process and visitor’s media practices.

“EngageLab enabled the Barcode project to support mediation and documentation of the reconstruction of the excavated boat Barcode 6 using social media and screen based access for the public. The pilot-project revealed “experimental zones” as a design approach for collaborative design processes in museums real communication settings. This led to further research into how design processes in museums may be set up and how these may involve participants and visitors in museum communication”. Project manager, Professor Dagny Stuedahl

Read more at project website.

Project manager
Professor Dagny Stuedahl
dagny.stuedahl@umb.noEngageLab members
Ole Smørdal
Idunn Sem
Jeremy Toussaint
Terje ThoresenPartners
The Norwegian Maritime museum
Types of engagement
Design work
Design workshops
Experimental zones
Participatory design
EvaluationsTechnologies
Digital archives
Social media (Blogger and Facebook)
Multi-touch screens
Multi-modal representations

Related publications:
Smørdal,O., Stuedahl,D., Sem, I. 2014. Experimental zones: Two cases of exploring frames of participation in a dialogic museum. Digital creativity 25:2. To be published in June

Stuedahl, D. 2012. Studying museum blogs and Facebook activities. Panel Presentation Engaging Museums: contesting place and space through digital media. 4th European Communication Conference, Istanbul, October 24-27

Stuedahl, D. & Smørdal, O. 2012. Experimental zones – spaces for new forms of participation in museum exhibition development. The Transformative Museum, Roskilde University/ South Danish University, 23.-25.May 2012

Stuedahl, D. & Smørdal, O. 2012. Matters of durability, maintenance and continuity in digital intangible heritage. Conference paper High-Tech Heritage. How are digital technologies changing our views of the past? Center for Heritage and Society, University of Massachussets May 2-4, 2012

Stuedahl, D. & Smørdal, O. 2011. Re-thinking museum assemblies. Exploratory paper for Re-thinking technology in museums, University of Limerick, Ireland May 26 – 28 2011.

two students working with both books and computers in classroom

Improving the semantic interoperability of digital learning resource across Europe


Calibrating eLearning in Schools (CALIBRATE) was organised to add value to the services provided for by national content portals and improve the ability of schools to easily locate and access a wider and more diverse collection of learning resources at an European level.

In CALIBRATE we have researched ways to improve the semantic interoperability of digital learning resource descriptions for use in European learning resource brokerage systems. Explored to what extent IMS Learning Design is able to model collaborative learning processes and scenarios in order to support the collaborative use of digital learning resources.

In the Calibrate project EngageLab enabled us to explore activity theoretical approaches to understand European curriculum plans and learning resource descriptions. Based on activity theory the project revealed “topics”, “goals” and “activities” as the main facets of European curriculum plans. These three facets were transformed into semantic descriptors improving the access to digital learning resources in repositories around Europe. Based on this work we have further explored the application of activity theoretical approaches to design for teaching and learning in Norwegian schools. Teaching and learning reflect a complex activity system with various motives and potential outcomes. To understand such processes and design for educational activities we need rich and robust didactical models. Activity theory may be an approach to achieve this aim. Project manager, Professor Trond Eiliv Hauge.

Read more at project website.

Project manager
Professor Trond Eiliv Hauge
t.e.hauge@ils.uio.no

EngageLab members
Jan Dolonen
Ole Smørdal
Jeremy Toussaint

Partners
European Schoolnet
TOVEK
Media Lab – UIAH

Types of engagement
Requirements spesification
Software development management
Evaluations

Technologies
Topic maps
LeMill

student pointing at "DNA" written on a white board

Science Created by You (SCY) researched and developed a technology rich environment for constructive and productive learning of science and technology


This project was an Integrated project financed by the 7th framework program in the European Commission

Read more at project website.

Example of a learning object developed by EngageLab:

Project manager
Anders Kluge
anders.kluge@iped.uv.uio.no

EngageLab members
Ole Smørdal
Idunn Sem
Jeremy Toussaint
Tony Apperitano
Edith Isdal
Thomas Drevon

Partners
University of Twente
Joseph Fourier University
Duisburg-Essen University
University of Bergen
Fraunhofer Institute (IAIS)
University of Cyprus
University of Turtu
De Praktijk
Stichting Technasium
ENOVATE
Ontario Institute for Studies in Education

Types of engagement
Design work
Software
Evaluations

Technologies
Message servers
Java
JavaFx and Flash
Multi-representations

computer stalls in classroom

We TWEAK wikis, adding scaffolds for students’ concept development and providing means for teachers to participate in the wiki


The TWEAK project develops new designs and models that balance learner exploration and negotiation with more goal directed efforts to bring knowledge advancement more up front in school subjects.

EnageLab have contributed with design and development of a concept board and activity visualisation (for formative assessment) in the wiki, and designed and developed a note-sharing tool (Socius).

“EngageLab enabled the Tweak project to materialise our idea – to tweak and customise technology to better meet teacher and students needs as opposed to off-the-shelves solutions. Through iterative and participatory design processes with teachers and learners, we developed a concept board and activity visualisations.  Among its findings the project revealed challenges in introducing wikis in assessment practices in schools. The project led to the spin-off note-sharing application Socious.” Project Manger Associate Professor Ingvill Rasmussen

Read more at the project website.

Project manager
Associate Professor Ingvill Rasmussen
ingvill.rasmussen@iped.uio.noEngageLab members
Ole Smørdal
Jeremy Toussaint
Edith IsdalPartners
Ullern Upper Secondary School
Stovner Upper Secondary School
Types of engagement
Design work
Design workshops
Software development
Participatory design
EvaluationsTechnologies
Message server
Social media (wiki and blog)
Tablets
Child and adult reading tactively a book for visually impaired

Sansetap is a research and development project focusing on the communication possibilities for people with visual and/or hearing impairments, and the design perspectives for universal accessibility.


Engagelab, in collaboration with Skådalen and Huseby kompetansesentre, has been part of designing and developing the web portal “sansetap.no” for the Norwegian Directorate of Health. The portal uses extensively video and audio in order to try explaining the extent of the impairment(s), either via real-life examples or via simulators. The portal has been built as a best-practice example, integrating as much as possible universal accessibilty on the web, according to the latest standard. This applies to all web content, including a multimedia player, which Engagelab has had the responsability to implement.

Read more at project website.

Project manager
Bjørn Skaar
bjorn.skaar@iped.uio.noEngageLab members
Idunn Sem
Jeremy Toussaint
Edith Isdal
Terje Thoresen
Knut QvalePartners
Skådalen
Huseby Kompetansesenter
Types of engagement
Design work
Development work
Universal Accessibility
museum visitor looking at one of many paintings

A Multipurpose Platform for Visitor Studies and Audience Research


The overarching idea in VisiTracker is to develop an existing prototype from the CONTACT project into a market-ready product used to conduct visitor studies in museums, cultural heritage organizations and other institutions in the cultural sector. The aim is to introduce a new standard of practice in the field of visitor studies at a national level.

About the project

There is a real need for learning perspectives, practical methods, and innovative tools that can produce greater insight into visitors’ learning and engagement in the cultural sector. Informed by findings in visitor studies research, VisiTracker will support real-time recording and advanced analyses of observations of group behaviors and interactions, supplemented by survey data capturing attendance statistics and demographics.

VisiTracker is the name of the tablet-based application and portal service currently under development that functions as a research tool supporting real-time observation and analysis of behavior in public spaces. VisiTracker allows observers to collect demographic information about museum visitors or other public spaces, tracking their paths through the space and recording location, time, and types of interactions as they occur, e.g., gaze, dwell time, reading, writing, moving, holding, talking, pointing.

Visualizations of the analyzed data are available in representations such as graphs, heat maps, pie charts, and spreadsheets. In addition, VisiTracker may be used to conduct surveys, interviews, pre/ post testing, and video recordings, and to secure participants’ consent to collect data in keeping with ethics regulations.

Read more at project website.

Project manager
Associate Professor Palmyre Pierroux
palmyre.pierroux@iped.uio.no
Researcher
Rolf Steier
EngageLab members
Ole Smørdal
Jeremy Toussaint
Edith Isdal
Richard Nesnass
Types of engagement
Design work
Software development
Evaluations
Partners
The National Museum of Art, Architecture and Design
Technologies
Web
Tablets
historic instagram sticker on grafitti painted wall

Akerselva Digitalt explores citizen participation through relations between social media platforms and historic photos of industrial heritage along the Akerselva


Akerselva Digitalt is a research project exploring citizen participation and active communication of industrial heritage along Akerselva and working class history of Oslo.

EngageLab have contributed design and integration of historic photos of industrial heritage into a massive social media platform, Instagram, and have co-designed cultural probes for participant ethnographic surveys of perceptions of places along the river.

Read more at project website.

Project manager
Professor Dagny Stuedahl
dagny.stuedahl@umb.no

EngageLab members
Ole Smørdal
Idunn Sem
Edith Isdal

Partners
The Norwegian Museum of Science, Technology and Medicine
Oslo Museum
Sagene district (bydel)

Types of engagement
Design work
Design workshops
Technology integration
Experimental zones

Technologies
Digital archives
Social media (Instragram)
Locative media

small mobile loudspeakers on metal plate

In investigating mixed reality arts GRIG looks at processes of integration and generation.


The GRIG project uses mixed reality to refer to environments and movements in them that involve the blends, variations and flows of digital media and information systems and the ways we enagage with them through our embodied selves. We prefer mixed reality to other well known terms such as virtual reality and hybrid reality.

Read more at project website.

See also project diary.

Project manager
Professor Andrew Morrison
andrew.morrison@aho.no

EngageLab members
Lars Lomell
Idunn Sem

Partners
FoAM
The Interactive Institute (Performing Pictures)
KIBLA
Nadine
Time’s Up

Types of engagement
Experimental design
Participatory design

Technologies
Social media

 

Museum installation prototype

The Design Workshops at The Norwegian Museum of Science and Technology investigates various types of visitor involvement, immersive and game based interaction and conceptual learning.


During  a two week intense collaborative design workshop curated by EngageLab we designed, prototyped and user tested both analogue and digital museum installations to support The Norwegian Science and Technology Museum’s existing exhibition “Energitivoli” with personal involvement into environmental issues and conceptual learning in energy consumption. As part of the challenge we also designed, prototyped and tested an interactive and immersive museum installation and game to support the “Oil & Gass” exhibition in progress. All work was done in close collaboration with curators and technical staff at The Norwegian Science and Technology Museum.

Project manager
Edith IsdahlEngageLab members
Ole Smørdal
Idunn Sem
Jeremy Toussaint
Edith Isdal
Richard Nesnas

Partners
The Norwegian Science and Technology Museum
Museum visitors

Types of engagement
Design workshops
Software development
Scenography
Participatory design
Evaluations and testing

Technologies
Indoor positioning
Touch technology
Projection
Interactive sound scape and visuals

young students working with map and modules representing buildings

Snøkult is a traveling workshop on architecture for middle school students


Snøkult is designed and produced in a collaboration with the National Museum of Art, Architecture and Design and Snøhetta, for the Cultural Rucksack program (Den kulturelle skolesekken).

Read more at project website.

Project manager
Associate Professor Palmyre Pierroux
palmyre.pierroux@iped.uio.no

EngageLab members
Ole Smørdal
Idunn Sem
Tony Perritano
Jeremy Toussaint
Richard Nesnass

Partners
National Museum of Art, Architecture and Design
Snøhetta
OneCom
University of Durham
Napier University
Ullevål skole

Types of engagement
Design work
Paper mockups
Usability studies
Piloting
International collaboration
Design workshops
Participatory design
Evaluations

Technologies
Multitouch table
Wifi
Digital cameras with wifi
Social media


MAPPA represents an attempt to add new modes of feasibility and content to experimental urban mapping methodologies using assets of locative media technologies.


MAPPA assesses potential for commercialization as part of the YOURban project.  It investigates tools and means to create engagement and a sense of ownership and responsibility towards our physical, social and cultural world.

The experimental mapping approach derived from Urban Gallery differentiates Mappa from other mapping applications that represent more traditional approaches to map making. As such Mappa has more affinity to locative art practices than to more traditional GPS/GIS-types of mapping.

Read more at project website

Project manager
Professor Andrew Morrison
andrew.morrison@aho.noEngageLab members
Ole Smørdal
Idunn Sem
Jeremy Toussaint
Richard Nesnass
Edith Isdal

Partners
Faster Imaging
Harvard University
RMIT University
Statsbygg
Norwegian Museum of Science and Technology

Types of engagement
Design work
Design workshops
Software development
Participatory design
Paper mockups
Usability studies
Piloting
EvaluationsTechnologies
Digital archives
Social media (Instragram and Facebook)
Tablets
Smart phones
Locative media
Big data

Other featured projects in

Promotion & mentoring / Principal’s Challenge

Promoting an innovation competition and mentoring the finalist through their innovation camp and development week.

Inspiration Chest

Design & development of a participatory museum installation at the National Museum of Architecture and Design

Enable

Enable aims to build competence among teachers and rehabilitation workers who serve persons with sensory impairment through media rich, universally accessible content across platforms.

RareICT

RareICT help patients living with chronic conditions and family members in their everyday work

CONTACT/Munch and Multimodality

Munch and Multimodality explores innovative ways engaging young people in Edvard Munch's artworks.

Terje Thoresen

This is the space for an Excerpt description

Edith Isdal

Interaction Designer

Complete list of projects

ariadne (leaning env.) ballectro (web design, research mediation) cmc 2007 (web design) ChronICT (web design, social media, patient learning) COOL – Comprehensive Object-Oriented Learning (lego programming, learning env.) CSCL wiki Designing Design Dillemma DLC DLP docudance Elevprodukt: Elevproduserte læringsobjekter i naturfag ENCODE: Engagement & Communication in Digital Cultural Environments (experimental exhibitions) EXTENDED (digital mediation) GIDDER (web design, interaction design, mobile env.) hovedøya (web design and video production) INVENTIO (learning env., indoor positioning) ICT-UCT – Information Communication Technologies in University Communities of Teaching (learning env.) iscar 2007 (web design) kal (web design) Locatext (mobile app development) lams (learning env.) LCMS (learning env.) locke MatteWiki MEDIATIZED STORIES – Mediation Perspectives on Digital Storytelling among Youth (web design) Multimo (researching multimodal discourses) NORDES (web design) narrahand (mobile narrative) Odontologi PiCO: Projectors in Collaboration (technology exploration) RareICT (web design, digital communication) ICT-supported Information and Communication Services for Patients and Relatives during recovery (web design, adaptive resource) Sansetap (web design, video player design) STAYER (3d representations, mobile learning env.) sarc Kysten: Archiving intangible heritage (citizen communication) Tapet – Development & reseach into digital dance performance (interactive exhibition design) teachersforall UiO 200: Inquiry and ICT in University Museums (exhibition design) Wiki-d (web design) Åpen arkeologi (web design, social media, learning env.

CONTACT/Trango

CONTACT/Trango developed an experimental zone for visitor engagement and participation in a museum reconstruction process

EU/Calibrate

Improving the semantic interoperability of digital learning resource across Europe

EU/SCY

Science Created by You (SCY) researched and developed a technology rich environment for constructive and productive learning of science and technology

Tweak

We TWEAK wikis, adding scaffolds for students’ concept development and providing means for teachers to participate in the wiki

Sansetap

Sansetap is a research and development project focusing on the communication possibilities for people with visual and/or hearing impairments, and the design perspectives for universal accessibility.

CONTACT/VisiTracker

A Multipurpose Platform for Visitor Studies and Audience Research

CONTACT/Akerselva Digitalt

Akerselva Digitalt explores citizen participation through relations between social media platforms and historic photos of industrial heritage along the Akerselva

EU/Grig

In investigating mixed reality arts GRIG looks at processes of integration and generation.

Design Workshop / Norwegian Museum of Science and Technology

The Design Workshops at The Norwegian Museum of Science and Technology investigates various types of visitor involvement, immersive and game based interaction and conceptual learning.

CONTACT/Snøkult

Snøkult is a traveling workshop on architecture for middle school students

YOUrban/Mappa

MAPPA represents an attempt to add new modes of feasibility and content to experimental urban mapping methodologies using assets of locative media technologies.