Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background
Slide background


Digital Humanities

whiteboard sketch

Promotion & mentoring / Principal’s Challenge

Promoting an innovation competition and mentoring the finalist through their innovation camp and development week.
Exhibition

Inspiration Chest

Design & development of a participatory museum installation at the National Museum of Architecture and Design
foil on window at The Maritime Museum warning people about this being an experimental zone

CONTACT/Trango

CONTACT/Trango developed an experimental zone for visitor engagement and participation in a museum reconstruction process
historic instagram sticker on grafitti painted wall

CONTACT/Akerselva Digitalt

Akerselva Digitalt explores citizen participation through relations between social media platforms and historic photos of industrial heritage along the Akerselva
small mobile loudspeakers on metal plate

EU/Grig

In investigating mixed reality arts GRIG looks at processes of integration and generation.
Museum installation prototype

Design Workshop / Norwegian Museum of Science and Technology

The Design Workshops at The Norwegian Museum of Science and Technology investigates various types of visitor involvement, immersive and game based interaction and conceptual learning.

YOUrban/Mappa

MAPPA represents an attempt to add new modes of feasibility and content to experimental urban mapping methodologies using assets of locative media technologies.


Health Informatics

whiteboard sketch

Promotion & mentoring / Principal’s Challenge

Promoting an innovation competition and mentoring the finalist through their innovation camp and development week.
Extracts from RareICT wiki highlighting peer to peer communication

RareICT

RareICT help patients living with chronic conditions and family members in their everyday work
Child and adult reading tactively a book for visually impaired

Sansetap

Sansetap is a research and development project focusing on the communication possibilities for people with visual and/or hearing impairments, and the design perspectives for universal accessibility.


Technology Enhanced Learning

Child touching book for sensory impaired by the guidance of an adult

Enable

Enable aims to build competence among teachers and rehabilitation workers who serve persons with sensory impairment through media rich, universally accessible content across platforms.
Mimic a Munch self portrait installation

CONTACT/Munch and Multimodality

Munch and Multimodality explores innovative ways engaging young people in Edvard Munch's artworks.
two students working with both books and computers in classroom

EU/Calibrate

Improving the semantic interoperability of digital learning resource across Europe
student pointing at "DNA" written on a white board

EU/SCY

Science Created by You (SCY) researched and developed a technology rich environment for constructive and productive learning of science and technology
computer stalls in classroom

Tweak

We TWEAK wikis, adding scaffolds for students’ concept development and providing means for teachers to participate in the wiki
museum visitor looking at one of many paintings

CONTACT/VisiTracker

A Multipurpose Platform for Visitor Studies and Audience Research
Museum installation prototype

Design Workshop / Norwegian Museum of Science and Technology

The Design Workshops at The Norwegian Museum of Science and Technology investigates various types of visitor involvement, immersive and game based interaction and conceptual learning.
young students working with map and modules representing buildings

CONTACT/Snøkult

Snøkult is a traveling workshop on architecture for middle school students

Project History

Complete list of projects

ariadne (leaning env.)

ballectro (web design, research mediation)
cmc 2007 (web design)
ChronICT (web design, social media, patient learning)
COOL – Comprehensive Object-Oriented Learning (lego programming, learning env.)
CSCL wiki
Designing Design
Dillemma
DLC
DLP
docudance
Elevprodukt: Elevproduserte læringsobjekter i naturfag
ENCODE: Engagement & Communication in Digital Cultural Environments (experimental exhibitions)
EXTENDED (digital mediation)
GIDDER (web design, interaction design, mobile env.)
hovedøya (web design and video production)
INVENTIO (learning env., indoor positioning)
ICT-UCT – Information Communication Technologies in University Communities of Teaching (learning env.)
iscar 2007 (web design)
kal (web design)
Locatext (mobile app development)
lams (learning env.)
LCMS (learning env.)
locke
MatteWiki
MEDIATIZED STORIES – Mediation Perspectives on Digital Storytelling among Youth (web design)
Multimo (researching multimodal discourses)
NORDES (web design)
narrahand (mobile narrative)
Odontologi
PiCO: Projectors in Collaboration (technology exploration)
RareICT
(web design, digital communication)
ICT-supported Information and Communication Services for Patients and Relatives during recovery (web design, adaptive resource)
Sansetap (web design, video player design)
STAYER (3d representations, mobile learning env.)
sarc
Kysten: Archiving intangible heritage (citizen communication)
Tapet – Development & reseach into digital dance performance (interactive exhibition design)
teachersforall
UiO 200: Inquiry and ICT in University Museums (exhibition design)
Wiki-d (web design)
Åpen arkeologi (web design, social media, learning env.